Swiping for friends is weird
• Swiping requires users to decide on a match immediately without seeing other profiles
• Only people of the same gender can become friends
• It’s only possible to match with people individually
• We don't usually date our friends
Competitive Analysis
We conducted a competitive analysis to understand Bumble’s market position and draw inspiration. It revealed that Bumble BFF’s friend matching system was sub-par and there was opportunity to expand into group meet-ups
User Interviews
Through interviews, we learned about how people make friends. We also found out about their interactions (or lack thereof) with friendship making apps.
We discovered that people are particular about the vibe, interests, and values of potential friends. Many people expressed awkwardness about early one-on-one hang outs. Most had made their best friends over time by doing things together in groups.
Design challenges
Based on the above, we posed the following design challenges:
- How might we help people find friends with matching vibes, values, and activity preferences?
- How might we remove stress points from the friend-making process and draw from real-life successes?
Say goodbye to swiping
Now, you no longer have the stressful binary choice to accept or reject. You can browse profiles, and if someone catches your attention, you can reach out to them without awkwardly rejecting others.
Welcome to the modern world. Bumble BFF is now no longer gender-specific.
You can also browse through group events, which take the pressure off of a friend "dates":
You can get more info on a group event:
See who is going:
Add the event to your calendar:
To test the app, we gave people a number of tasks. While they easily completed onboarding and knew where to chat with matches, it became clear that an overhaul of the navigation and some key features and was necessary. In particular, users got lost when asked the following: “Find a group activity in the park, favorite it, and commit to attending it.”
Originally, users were able to favorite profiles and group events before deciding to officially match with or attend them. The rationale was that this extra step would alleviate the pressure of prematurely making a decision. We learned that this additional level of complexity was confusing. To the right, you can see that, instead of following the intended path
(green), users got lost
(red). The heat map gives details on where they clicked instead.
With this in mind, I went back to the drawing board and proposed a simplified user flow. I hypothesized that users would prefer an app architecture centered around their
goals -- connecting with other Profiles and Group Events -- rather than the
process
of friend-making.
While it made for some long nights, I found it refreshing to create an entire product in such a short time frame.